Shadowmarch
The world has already ended.
Follow the defeated leader of the Animalman rebellion, Brunkolt the Rabbit, as he chases hopeless escape across ever more dire straits.
Features
- 4 different levels of increasing difficulty
- 5 kinds of units
- A story that will never feel good
- Cute pixel animal people!
Tips
- Keep Brunkolt, your main hero, alive no matter what!
- Your other units don't heal between levels, so manage their health carefully
- It can be advantageous to let enemies initiate first contact
- Attack someone from outside their attack range and they cannot hit back
- Learn the advantage triangles!
About
This started as a bit more ambitious of a project - I had intended to add in active recruitment/conversion of enemies, more strategic depth, a world to explore. Needless to say, I overscoped! So, I've wrapped it up early and put it up with no option to pay.
I also learned as I went that this is not a genre I really like, in that I couldn't even get myself to finish its inspiration (Fire Emblem 1 - Shadow Dragon & Blade of Light). Regardless, I've wanted to implement tile-area based movement for a long time, so I'm satisfied having excised a bit of that demon.
I like what I was getting at with the art style, but I also think that (for now!) it was a bit beyond my capabilities. I still think it ended up cute!
Thanks for playing, I think there's still a neat little 5-10 minutes here. Have a great day!
~ dedicated to one of my very best friends, Ben Nutter
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | stumpbeard |
Genre | Role Playing |
Made with | Godot |
Tags | fire-emblem, NES (Nintendo Entertainment System), Pixel Art, Retro, Strategy RPG, Tactical RPG |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Interactive tutorial |
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